Jul 28
Omaha poker card combinations, their winning probability and directions on playing
Very useful table date for day-to-day play with card combination, probability and explanations.
1 | 11.2% | Fold your cards, two good holdem hands do not form good hand for Omaha. | |
2 | 11.2% | Call, your hand has good potential for a big draw. | |
3 | 10.9% | Fold the cards, because you don’t want to get top and bottom pairs; unbeaten drawing spades are not enough by themselves. The presence of suited ace and king is undesirable, since no one will lose you the pot by creating or drawing to the second high flush. | |
4 | 12.3% | Call. With such a hand one can have reasonable results, especially if you get a three-of-a-kind with flop. | |
5 | 13.5% | Call. This hand is worse than it seems and raising will be improper. | |
6 | 10.8% | Raise. A hand full of high cards must raise to reduce opponents. | |
7 | 15.4% | Call. Side cards are lousy but two kings are enough for the start. You need a cheap way because you need to get a three-of-a-kind. | |
8 | 10.3% | Fold, a pair of eights won’t be able even to break the ice. | |
9 | 6.6% | Fold, with such small cards any drawback makes the hand useless. | |
10 | 13.3% | Call. The hand has drawing potential and two high pairs are possible. | |
11 | 8.6% | Fold. Small threes-of-a-kind make a centuries-old Omaha problem and you build a straight from a weak end. | |
12 | 14.0% | Raise. You have better chances for a good flop than others and also you can cut a flush draw. | |
13 | 12.1% | Fold. Your cards are too scattered that even if the flop is good only half your cards is working. | |
14 | 8.6% | Call. Your high is quite decent. | |
15 | 11.7% | Call. You’ve got three good cards and a six of hearts is not useless; this hand is boundary and I would fold it if I had a lot of money. On such card people often raise in many pots in tournaments with full tables. Let’s change this hand a little and replace 6 of hearts by 8 of hearts and so we have in any case a good hand because of additional opportunities of surrounding straight draw. | |
16 | 12.3% | Call. Every card has its function. | |
17 | 12.4% | Call. If you are lucky you will get one more 5 and spade, giving you a three-of-a-kind and a flush draw. | |
18 | 14.2% | Fold. With such hand it is difficult to get monster flop than with previous combination cards. | |
19 | 15.0% | Raise. Third heart is a drawback but satin will stand a little more additional weigh. | |
20 | 15.0% | Fold. All signs of a problem hand. | |
21 | 9.4% | Call. The cards are not worth raising because of small rate, but sometimes it is possible to use this trick for bluff. You don’t want your opponents to steal your money in lock situation, when you raise, but the flop cards are small. | |
22 | 14.0% | Call. You make middle three-of-a-kind which is anyway better than small three-of-a-kind. | |
23 | 12.0% | Fold. Any straight draw won’t be good enough. | |
24 | 11.6% | Call. This hand is stronger in a pot-limit game than in a limit one because its drawing flushes are more valuable against smaller number of opponents. Often you may raise in pot-limit game with this hand. | |
25 | 28.9% | Raise automatically but remember that you are weaker than opponents. |